
Combat units restore only 20% (+Mastery) life when Dehaka devour a Biological unit. Psionic: Explode with Psionic Energy (200% Weapon Damage within a radius of 3) and abilities cooldown become 50% faster.ĭevouring One: Benefits are shared with all nearby allied units within a range of 10. Massive: Gain +3 armor and reflect damage (10 per hit) at attackers. Biological: Heal 20% life (summary 25%). Armored: Gain 30% bonus damage against armored units. Air: Gain a ranged attack (Mammoth Breath). Receive passive abilities depend on the type-tag of the devoured unit: The cooldown is based on the amount of life the enemy had when killed.ĭevour Level 2: Increases Devour's range from 6 to 9 and increases the passive abilities duration from 15 seconds to 25 seconds.ĭevour Level 3: Increases Devour's range from 9 to 12 and decreases the cooldown by 20%. Dehaka and Zweihaka gain Essence separately.ĭehaka instantly kill the target enemy unit to heal 5% Life and gain passive abilities based on the enemy type for 15 seconds. Disadvantage: If either Dehaka or the clone dies, the other dies as well. Level 3 – Broodbrother Advantage: Dehaka spawns a clone.
Pack Leaders can be manually de-spawned. He still provides vision, Primal Regeneration, and (with Keen Senses) detection around himself while inactive. Once a Pack Leader leaves play, Dehaka returns to play in the location where he left the map. Affected on attacks and damage abilities on Leader Packs and his spawns. Only one Pack Leader may be active at a time. Disadvantage: Dehaka leaves the map while a Pack Leader is active. Pack Leaders can consume Essence for Dehaka.
Level 2 – Primal Contender Advantage: Pack Leaders and their entourage deal 50% more damage and have 100% increased life. Disadvantage: Dehaka has 0 base armor, loses the Scorching Breath ability, and has his max level reduced by 4.
02 August 2010 Prestiges Level 1 – Devouring One Advantage: Devour applies its benefits to all nearby allied units.